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@196
|
[196]
|
16 months |
KillerJaguar |
-- Raised Stealth Fighter's bot/bat limit to 2/2 from 1/1
!! Halved …
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@195
|
[195]
|
16 months |
Why485 |
- Changed name of Corvette to Frigate
|
|
|
|
@194
|
[194]
|
16 months |
foxUnit01 |
-- Fixed Nomad Ship Infocards
|
|
|
|
@193
|
[193]
|
16 months |
KillerJaguar |
Code-wise, the auto-update is disabled by default. This makes it easier to …
|
|
|
|
@192
|
[192]
|
16 months |
KillerJaguar |
-- Updated PLF and VHF engines
|
|
|
|
@191
|
[191]
|
16 months |
KillerJaguar |
-- Boosted interceptor's power by 25%
-- Reduced stealth fighter's hull by …
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|
|
|
@190
|
[190]
|
16 months |
KillerJaguar |
-- Added FLDev quick values for editing clan factions
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|
|
|
@189
|
[189]
|
16 months |
KillerJaguar |
|
|
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|
@188
|
[188]
|
16 months |
KillerJaguar |
-- Reverted territories. Too easy to remove to cheat
|
|
|
|
@187
|
[187]
|
16 months |
KillerJaguar |
Forgot to add the actual territory dll. I hate adding files to the SVN.
|
|
|
|
@186
|
[186]
|
16 months |
KillerJaguar |
Updated minor files
|
|
|
|
@185
|
[185]
|
16 months |
KillerJaguar |
Forgot the unversioned CMPs
|
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|
|
@184
|
[184]
|
16 months |
KillerJaguar |
-- Re-hardpointed every freighter to make them less awkward
-- Replaced …
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|
@183
|
[183]
|
16 months |
KillerJaguar |
-- Fixed issue with PLFs (now SF) that caused them to be kicked.
Commented …
|
|
|
|
@182
|
[182]
|
16 months |
KillerJaguar |
Fixed n00b HF unable to equip n00b token
|
|
|
|
@181
|
[181]
|
16 months |
KillerJaguar |
Updated hp_xx_special Usage List.txt
|
|
|
|
@180
|
[180]
|
16 months |
foxUnit01 |
-- Redesigned Ship Infocards to be more readable in-game.
|
|
|
|
@179
|
[179]
|
16 months |
KillerJaguar |
-- Updated compatible drivers list
|
|
|
|
@178
|
[178]
|
16 months |
KillerJaguar |
Removed support slot from stealth fighter
Updated info cards and support …
|
|
|
|
@177
|
[177]
|
16 months |
KillerJaguar |
Fixed Starflier having 5 guns instead of 4
|
|
|
|
@176
|
[176]
|
16 months |
foxUnit01 |
-- Fixed issues with EXE version numbers
|
|
|
|
@175
|
[175]
|
16 months |
KillerJaguar |
Copied trunk to Living Universe branch
|
|
|
|
@174
|
[174]
|
16 months |
KillerJaguar |
|
|
|
|
@173
|
[173]
|
16 months |
KillerJaguar |
Fixed PLF loadouts further
|
|
|
|
@172
|
[172]
|
16 months |
KillerJaguar |
Changed stealth fighter nanobot and shield battery amounts
Updated NPC …
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|
|
|
@171
|
[171]
|
16 months |
KillerJaguar |
Removed guns being equippable on the VHF torpedo slots.
Re-added the dual …
|
|
|
|
@170
|
[170]
|
16 months |
KillerJaguar |
-- Increased ungrouped player detection range to 40k from 25k. This should …
|
|
|
|
@169
|
[169]
|
16 months |
KillerJaguar |
-- Changed pulse weapon modifiers to the same as any other modifier (10% …
|
|
|
|
@168
|
[168]
|
16 months |
KillerJaguar |
-- Changed CM/Mine/Rare to Support Equipment.
-- Changed CD exclusive …
|
|
|
|
@167
|
[167]
|
16 months |
KillerJaguar |
-- Changed system display in chat window to display a player's region …
|
|
|
|
@166
|
[166]
|
16 months |
KillerJaguar |
Forgot to update base Freelancer.exe
|
|
|
|
@165
|
[165]
|
16 months |
KillerJaguar |
-- Current worth is now shown in the statistic page
|
|
|
|
@164
|
[164]
|
16 months |
KillerJaguar |
-- Added numeric health display as a mod option. Enabled by default.
|
|
|
|
@163
|
[163]
|
16 months |
KillerJaguar |
-- Fixed Angelito Mk III being a universal gun
|
|
|
|
@162
|
[162]
|
16 months |
KillerJaguar |
-- Made script file to have different name in FLMM to differentiate an RC …
|
|
|
|
@161
|
[161]
|
16 months |
KillerJaguar |
Updated battledust version
|
|
|
|
@160
|
[160]
|
16 months |
KillerJaguar |
-- Halved fighter weapon ranges (may revert)
|
|
|
|
@159
|
[159]
|
16 months |
KillerJaguar |
-- Fixed HF and FR to be able to equip dual CM/Mine/Rare slots
|
|
|
|
@158
|
[158]
|
17 months |
Why485 |
- Added check to prevent players from equipping something that won't fit …
|
|
|
|
@157
|
[157]
|
17 months |
KillerJaguar |
-- Counter-measure, mines, and rares share the same slot
-- Rare …
|
|
|
|
@156
|
[156]
|
17 months |
Why485 |
- Made the rest of the EXEs RC 134
|
|
|
|
@155
|
[155]
|
17 months |
Why485 |
- Battledust support go!
|
|
|
|
@154
|
[154]
|
17 months |
Why485 |
- EXE and FLServer now read as RC134
- Restructured hardpoints to allow …
|
|
|
|
@153
|
[153]
|
17 months |
KillerJaguar |
-- Fixed Lower Unknown mooring fixtures with incorrect reputation
-- …
|
|
|
|
@152
|
[152]
|
17 months |
KillerJaguar |
-- Updated version number
-- Removed class info in equipment screen
-- …
|
|
|
|
@151
|
[151]
|
17 months |
KillerJaguar |
-- Made non-rare shield busters deal more damage to rare equipment …
|
|
|
|
@150
|
[150]
|
17 months |
KillerJaguar |
New branch test
|
|
|
|
@149
|
[149]
|
17 months |
KillerJaguar |
|
|
|
|
@148
|
[148]
|
17 months |
KillerJaguar |
Attempting to create separate branch for Living Universe
|
|
|
|
@147
|
[147]
|
17 months |
Why485 |
- Interim Battleship changes
- Added BB power plant
- RH Battleship has …
|
|
|
|
@146
|
[146]
|
17 months |
Why485 |
- Unlocked a couple of the cruisers turrets to allow 360 degree turning
|
|
|
|
@145
|
[145]
|
17 months |
Why485 |
- Tweaked engine speeds for the Cruiser/Battleship
- Cruiser preliminary …
|
|
|
|
@144
|
[144]
|
17 months |
foxUnit01 |
-- Fixed the Unlawful starting jumpholes not being properly invulnerable …
|
|
|
|
@143
|
[143]
|
17 months |
foxUnit01 |
-- Corrected discrepancies with weapon_equip_dust.ini
-- Added a …
|
|
|
|
@142
|
[142]
|
17 months |
Why485 |
- Added Small Laser
- Added Point Defense Gun
- Added Offensive Flak
- …
|
|
|
|
@141
|
[141]
|
17 months |
Why485 |
- Forgot the camera ship EXE for the class fix
|
|
|
|
@140
|
[140]
|
17 months |
Why485 |
- Applied class fixes to the other EXEs
|
|
|
|
@139
|
[139]
|
17 months |
Why485 |
- Class names are now hidden
- Added A LOT of infocards for the rest of …
|
|
|
|
@138
|
[138]
|
17 months |
Why485 |
- Infocards changed for the guns so that they are no longer house …
|
|
|
|
@137
|
[137]
|
17 months |
KillerJaguar |
-- Added Auto-updater
|
|
|
|
@136
|
[136]
|
17 months |
KillerJaguar |
-- Fixed Rheinland Gunboat Defense Turret (w/o battledust) having the old …
|
|
|
|
@135
|
[135]
|
17 months |
Why485 |
- Replaced Shield Drag plugin with more complete and comprehensive …
|
|
|
|
@134
|
[134]
|
17 months |
KillerJaguar |
-- Fixed a rare crash with dynamic lights
-- Increased docking sphere …
|
|
|
|
@133
|
[133]
|
17 months |
Why485 |
- Added model for the Corvette size shield projector
|
|
|
|
@132
|
[132]
|
17 months |
Why485 |
- Set external equipment to have 3k health
|
|
|
|
@131
|
[131]
|
17 months |
Why485 |
- Added new models for standard corvette equipment
- Fixed RH Gunboat …
|
|
|
|
@130
|
[130]
|
17 months |
KillerJaguar |
-- Changed Rheinland Gunboat NPC loadout to be more up to date
|
|
|
|
@129
|
[129]
|
17 months |
Why485 |
- Torpedo ammo now drops correctly in containers
- Buying a RH Gunboat …
|
|
|
|
@128
|
[128]
|
17 months |
Why485 |
- Removed weapon type from energy shell so it can actually damage stuff
- …
|
|
|
|
@127
|
[127]
|
17 months |
Why485 |
- Redid infocards for all equipment, they should be more official looking …
|
|
|
|
@126
|
[126]
|
17 months |
Why485 |
Preliminary stats for the Corvette class are now in place through the RH …
|
|
|
|
@125
|
[125]
|
17 months |
KillerJaguar |
-- Helped reduced bloated capital spawn by only allowing sc_fighterlead to …
|
|
|
|
@124
|
[124]
|
17 months |
Why485 |
Cleaned up hardpoints on the cmp
New naming conventions for the …
|
|
|
|
@123
|
[123]
|
17 months |
KillerJaguar |
-- Increased medium docking range from 20 to 100
-- Increased every …
|
|
|
|
@122
|
[122]
|
17 months |
Why485 |
Correctly linked up the Expansion Slots on the Rh Gunboat
|
|
|
|
@121
|
[121]
|
17 months |
Why485 |
Added four prototype pieces of mountable equipment with infocards
Moved …
|
|
|
|
@120
|
[120]
|
17 months |
KillerJaguar |
|
|
|
|
@119
|
[119]
|
17 months |
Why485 |
Updated hardpoints for the Gunboat.
Added a dummy piece of mountable …
|
|
|
|
@118
|
[118]
|
17 months |
KillerJaguar |
Updated EXE version
|
|
|
|
@117
|
[117]
|
17 months |
KillerJaguar |
Updated EXE version number
|
|
|
|
@116
|
[116]
|
17 months |
Why485 |
Committed Adoxa's new equipment hack. All equipment now takes up cargo …
|
|
|
|
@115
|
[115]
|
17 months |
Why485 |
Fixed typo in comments
|
|
|
|
@114
|
[114]
|
17 months |
Why485 |
Preliminary work for the hardpoints completed.
Rheinland Gunboat has …
|
|
|
|
@113
|
[113]
|
17 months |
KillerJaguar |
Vaguely started overhaul
|
|
|
|
@112
|
[112]
|
17 months |
Why485 |
|
|
|
|
@111
|
[111]
|
17 months |
Why485 |
|
|
|
|
@110
|
[110]
|
17 months |
Why485 |
Branch to hold all the changes for the capital revision.
|
|
|
|
@109
|
[109]
|
17 months |
Why485 |
Updated change log to reflect RC132
|
|
|
|
@108
|
[108]
|
17 months |
KillerJaguar |
-- Allowed arena tokens to be bought with Operative tokens
|
|
|
|
@107
|
[107]
|
17 months |
KillerJaguar |
-- Reduced docking speed from 40 to 25 (Vanilla: 18). This should help …
|
|
|
|
@106
|
[106]
|
17 months |
KillerJaguar |
-- Undid cloak "fix". It ended up breaking cloak
|
|
|
|
@105
|
[105]
|
17 months |
KillerJaguar |
-- Made abandoned docking rings invulnerable
-- Added mooring fixtures to …
|
|
|
|
@104
|
[104]
|
17 months |
KillerJaguar |
-- Make shipyard docking more cinematic: enter on end and exit the other, …
|
|
|
|
@103
|
[103]
|
17 months |
KillerJaguar |
Added Kraizer's SC Defense Turret Changes:
-- Doubled refire for all Small …
|
|
|
|
@102
|
[102]
|
18 months |
foxUnit01 |
-- Small AI tweak to ease up on repairs.
|
|
|
|
@101
|
[101]
|
18 months |
foxUnit01 |
-- Doubled Nanobot / Shield Battery count for better combat pacing.
-- …
|
|
|
|
@100
|
[100]
|
19 months |
M0tah |
Updated MediaWiki? phpBB Auth to have underscore (_) support
|
|
|
|
@99
|
[99]
|
19 months |
M0tah |
Added original MediaWiki? phpBB Auth
|
|
|
|
@98
|
[98]
|
19 months |
M0tah |
Adding Misc dir for misc stuff
|
|
|
|
@97
|
[97]
|
19 months |
KillerJaguar |
FLHook Update:
-- Added /mission command: Creates a mission instance based …
|
|
|
|