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Rev Chgset Date Author Log Message
(edit) @196 [196] 16 months KillerJaguar -- Raised Stealth Fighter's bot/bat limit to 2/2 from 1/1 !! Halved …
(edit) @195 [195] 16 months Why485 - Changed name of Corvette to Frigate
(edit) @194 [194] 16 months foxUnit01 -- Fixed Nomad Ship Infocards
(edit) @193 [193] 16 months KillerJaguar Code-wise, the auto-update is disabled by default. This makes it easier to …
(edit) @192 [192] 16 months KillerJaguar -- Updated PLF and VHF engines
(edit) @191 [191] 16 months KillerJaguar -- Boosted interceptor's power by 25% -- Reduced stealth fighter's hull by …
(edit) @190 [190] 16 months KillerJaguar -- Added FLDev quick values for editing clan factions
(edit) @189 [189] 16 months KillerJaguar
(edit) @188 [188] 16 months KillerJaguar -- Reverted territories. Too easy to remove to cheat
(edit) @187 [187] 16 months KillerJaguar Forgot to add the actual territory dll. I hate adding files to the SVN.
(edit) @186 [186] 16 months KillerJaguar Updated minor files
(edit) @185 [185] 16 months KillerJaguar Forgot the unversioned CMPs
(edit) @184 [184] 16 months KillerJaguar -- Re-hardpointed every freighter to make them less awkward -- Replaced …
(edit) @183 [183] 16 months KillerJaguar -- Fixed issue with PLFs (now SF) that caused them to be kicked. Commented …
(edit) @182 [182] 16 months KillerJaguar Fixed n00b HF unable to equip n00b token
(edit) @181 [181] 16 months KillerJaguar Updated hp_xx_special Usage List.txt
(edit) @180 [180] 16 months foxUnit01 -- Redesigned Ship Infocards to be more readable in-game.
(edit) @179 [179] 16 months KillerJaguar -- Updated compatible drivers list
(edit) @178 [178] 16 months KillerJaguar Removed support slot from stealth fighter Updated info cards and support …
(edit) @177 [177] 16 months KillerJaguar Fixed Starflier having 5 guns instead of 4
(edit) @176 [176] 16 months foxUnit01 -- Fixed issues with EXE version numbers
(edit) @175 [175] 16 months KillerJaguar Copied trunk to Living Universe branch
(edit) @174 [174] 16 months KillerJaguar
(edit) @173 [173] 16 months KillerJaguar Fixed PLF loadouts further
(edit) @172 [172] 16 months KillerJaguar Changed stealth fighter nanobot and shield battery amounts Updated NPC …
(edit) @171 [171] 16 months KillerJaguar Removed guns being equippable on the VHF torpedo slots. Re-added the dual …
(edit) @170 [170] 16 months KillerJaguar -- Increased ungrouped player detection range to 40k from 25k. This should …
(edit) @169 [169] 16 months KillerJaguar -- Changed pulse weapon modifiers to the same as any other modifier (10% …
(edit) @168 [168] 16 months KillerJaguar -- Changed CM/Mine/Rare to Support Equipment. -- Changed CD exclusive …
(edit) @167 [167] 16 months KillerJaguar -- Changed system display in chat window to display a player's region …
(edit) @166 [166] 16 months KillerJaguar Forgot to update base Freelancer.exe
(edit) @165 [165] 16 months KillerJaguar -- Current worth is now shown in the statistic page
(edit) @164 [164] 16 months KillerJaguar -- Added numeric health display as a mod option. Enabled by default.
(edit) @163 [163] 16 months KillerJaguar -- Fixed Angelito Mk III being a universal gun
(edit) @162 [162] 16 months KillerJaguar -- Made script file to have different name in FLMM to differentiate an RC …
(edit) @161 [161] 16 months KillerJaguar Updated battledust version
(edit) @160 [160] 16 months KillerJaguar -- Halved fighter weapon ranges (may revert)
(edit) @159 [159] 16 months KillerJaguar -- Fixed HF and FR to be able to equip dual CM/Mine/Rare slots
(edit) @158 [158] 17 months Why485 - Added check to prevent players from equipping something that won't fit …
(edit) @157 [157] 17 months KillerJaguar -- Counter-measure, mines, and rares share the same slot -- Rare …
(edit) @156 [156] 17 months Why485 - Made the rest of the EXEs RC 134
(edit) @155 [155] 17 months Why485 - Battledust support go!
(edit) @154 [154] 17 months Why485 - EXE and FLServer now read as RC134 - Restructured hardpoints to allow …
(edit) @153 [153] 17 months KillerJaguar -- Fixed Lower Unknown mooring fixtures with incorrect reputation -- …
(edit) @152 [152] 17 months KillerJaguar -- Updated version number -- Removed class info in equipment screen -- …
(edit) @151 [151] 17 months KillerJaguar -- Made non-rare shield busters deal more damage to rare equipment …
(edit) @150 [150] 17 months KillerJaguar New branch test
(edit) @149 [149] 17 months KillerJaguar
(edit) @148 [148] 17 months KillerJaguar Attempting to create separate branch for Living Universe
(edit) @147 [147] 17 months Why485 - Interim Battleship changes - Added BB power plant - RH Battleship has …
(edit) @146 [146] 17 months Why485 - Unlocked a couple of the cruisers turrets to allow 360 degree turning
(edit) @145 [145] 17 months Why485 - Tweaked engine speeds for the Cruiser/Battleship - Cruiser preliminary …
(edit) @144 [144] 17 months foxUnit01 -- Fixed the Unlawful starting jumpholes not being properly invulnerable …
(edit) @143 [143] 17 months foxUnit01 -- Corrected discrepancies with weapon_equip_dust.ini -- Added a …
(edit) @142 [142] 17 months Why485 - Added Small Laser - Added Point Defense Gun - Added Offensive Flak - …
(edit) @141 [141] 17 months Why485 - Forgot the camera ship EXE for the class fix
(edit) @140 [140] 17 months Why485 - Applied class fixes to the other EXEs
(edit) @139 [139] 17 months Why485 - Class names are now hidden - Added A LOT of infocards for the rest of …
(edit) @138 [138] 17 months Why485 - Infocards changed for the guns so that they are no longer house …
(edit) @137 [137] 17 months KillerJaguar -- Added Auto-updater
(edit) @136 [136] 17 months KillerJaguar -- Fixed Rheinland Gunboat Defense Turret (w/o battledust) having the old …
(edit) @135 [135] 17 months Why485 - Replaced Shield Drag plugin with more complete and comprehensive …
(edit) @134 [134] 17 months KillerJaguar -- Fixed a rare crash with dynamic lights -- Increased docking sphere …
(edit) @133 [133] 17 months Why485 - Added model for the Corvette size shield projector
(edit) @132 [132] 17 months Why485 - Set external equipment to have 3k health
(edit) @131 [131] 17 months Why485 - Added new models for standard corvette equipment - Fixed RH Gunboat …
(edit) @130 [130] 17 months KillerJaguar -- Changed Rheinland Gunboat NPC loadout to be more up to date
(edit) @129 [129] 17 months Why485 - Torpedo ammo now drops correctly in containers - Buying a RH Gunboat …
(edit) @128 [128] 17 months Why485 - Removed weapon type from energy shell so it can actually damage stuff - …
(edit) @127 [127] 17 months Why485 - Redid infocards for all equipment, they should be more official looking …
(edit) @126 [126] 17 months Why485 Preliminary stats for the Corvette class are now in place through the RH …
(edit) @125 [125] 17 months KillerJaguar -- Helped reduced bloated capital spawn by only allowing sc_fighterlead to …
(edit) @124 [124] 17 months Why485 Cleaned up hardpoints on the cmp New naming conventions for the …
(edit) @123 [123] 17 months KillerJaguar -- Increased medium docking range from 20 to 100 -- Increased every …
(edit) @122 [122] 17 months Why485 Correctly linked up the Expansion Slots on the Rh Gunboat
(edit) @121 [121] 17 months Why485 Added four prototype pieces of mountable equipment with infocards Moved …
(edit) @120 [120] 17 months KillerJaguar
(edit) @119 [119] 17 months Why485 Updated hardpoints for the Gunboat. Added a dummy piece of mountable …
(edit) @118 [118] 17 months KillerJaguar Updated EXE version
(edit) @117 [117] 17 months KillerJaguar Updated EXE version number
(edit) @116 [116] 17 months Why485 Committed Adoxa's new equipment hack. All equipment now takes up cargo …
(edit) @115 [115] 17 months Why485 Fixed typo in comments
(edit) @114 [114] 17 months Why485 Preliminary work for the hardpoints completed. Rheinland Gunboat has …
(edit) @113 [113] 17 months KillerJaguar Vaguely started overhaul
(edit) @112 [112] 17 months Why485
(edit) @111 [111] 17 months Why485
(edit) @110 [110] 17 months Why485 Branch to hold all the changes for the capital revision.
(edit) @109 [109] 17 months Why485 Updated change log to reflect RC132
(edit) @108 [108] 17 months KillerJaguar -- Allowed arena tokens to be bought with Operative tokens
(edit) @107 [107] 17 months KillerJaguar -- Reduced docking speed from 40 to 25 (Vanilla: 18). This should help …
(edit) @106 [106] 17 months KillerJaguar -- Undid cloak "fix". It ended up breaking cloak
(edit) @105 [105] 17 months KillerJaguar -- Made abandoned docking rings invulnerable -- Added mooring fixtures to …
(edit) @104 [104] 17 months KillerJaguar -- Make shipyard docking more cinematic: enter on end and exit the other, …
(edit) @103 [103] 17 months KillerJaguar Added Kraizer's SC Defense Turret Changes: -- Doubled refire for all Small …
(edit) @102 [102] 18 months foxUnit01 -- Small AI tweak to ease up on repairs.
(edit) @101 [101] 18 months foxUnit01 -- Doubled Nanobot / Shield Battery count for better combat pacing. -- …
(edit) @100 [100] 19 months M0tah Updated MediaWiki? phpBB Auth to have underscore (_) support
(edit) @99 [99] 19 months M0tah Added original MediaWiki? phpBB Auth
(edit) @98 [98] 19 months M0tah Adding Misc dir for misc stuff
(edit) @97 [97] 19 months KillerJaguar FLHook Update: -- Added /mission command: Creates a mission instance based …
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